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Live and kicking ass

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Drumroll, please: ladies and gentlemen, the site is now live and open for business.

It's been a frantic few weeks of beta testing, gamma testing and even delta testing. One could say we've been through testing times, but that's a pun no self-respecting person would stoop to.

It's time to wet this baby's head with a glass of something fizzy, please join us in raising a glass and making a toast to myCGpimp and all who sail into fantastic new jobs with her. Right, now that's taken care of, I'd better get back to work in the dungeon.

Here's the press release:

Groundbreaking Job Service Launched

New company promises CG professionals: we do the work; you get the job.

LONDON and SYDNEY, Australia24 March 2009 The first bespoke job-hunt service for computer-graphics (CG) professionals was launched today. myCGpimp (www.mycgpimp.com) is a complete, hands-free, online job-finding service staffed by CG veterans.Games, film and television CG professionals frequently change not only job, but also industry sector and country during their careers. Paul Jones, director of technology at myCGpimp, said, “Experience taught us that the quest for the next contract is often too time consuming to undertake as the current project crashes through its final deadline. What animators, riggers, producers and level designers need is someone to manage agency relationships, trawl websites and job listings, and send targeted applications on their behalf. Even in the virtual world, an effective job hunt requires a real-life person with an understanding of the client’s career goals and skills: the blinn behind the bling.”

myCGpimp offers a range of services for the time-poor CG professional, ranging from career coaching and résumé makeover to “bareback pimping” and “the full monty”, an end-to-end job-finding service that takes the client from registration to interview, complete with crib notes.

Last Updated ( Tuesday, 24 March 2009 13:11 )
 

through the geek looking glass

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Is gaming for geeks or has it gone mainstream? Will the next blockbuster appeal to the stereotypical gamer or to joe and joanna average? Charlie Brooker offers some pointers in his own unique comedic style, but for the games industry as a whole this is no laughing matter. In this, more than anything else, the Wii broke new ground by reaching people (especially women) the other consoles had failed to reach.

Let's face it, the games industry has grown (whether it has grown up is another matter) with a 'just like me' culture: hire geeks who then design for geeks to create products bought by geeks. This clearly marks the beginning of the (consumer-driven) end of this paradigm. As a result, I predict that within five years we will see both fewer geeks and more women (and not just geeky women, natch) working as game designers.

As an aside, while perusing my local game store the other day for a tasty morsel I could while away the time with, I was approached by the only female member of staff who, it was pleasing to note, knew her daikatana from her finalfantasy VII, and isn't the world a better place for it. Funnily enough her male co-worker professed that he hadn’t played a game since Tetris – a lone idiot or yet more evidence that women need to be better and brighter than the chaps to be accepted in ‘male’ roles?

It's always funny working with male gamers – the very same ones that hire ‘just like me’ – they all agree the workplace is a better place for having more women around. And, while many ‘female jobs’ within the games industry remain those in administration or production, not to mention HR, the latest figures of female graduates from gaming courses the world over show a healthy tipping of the scales.

Last Updated ( Monday, 16 March 2009 19:44 )
 

beer and skittles time?

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The common wisdom has it that in bad economic times the entertainment industries do well. Cinema, and latterly videogames, the thinking goes are cheap thrills along with drinking at home and takeaways - people downsize their entertainments rather than lose out altogether. Now, then, should be a boom time in CG land as games companies and studios ramp up production to meet the bread-and-circuses demand. It's not quite playing out like that though - many companies (and the biggest are among them) - are cutting jobs. Why? One or more of the following factors is the likely cause:

  • Natural cycles following M&A activity - small companies have been swallowed up and now the 'dead wood' is being got rid of
  • Credit crunch woes - cashflow is king and games (and films) have long lead times before they generate revenue, leaving companies exposed when funding dries up
  • Good time to bury bad news - job cuts, in the current news environment, are unlikely to result in bad publicity

So, is it all doom and gloom? The short answer is no, but expect the coming 18 months to see an increase in churn and more opportunity for freelance and short-term contracts.

 

where's Wall-E?

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What a fantastic acceptance speech from the Pixar crew! Unfortunately, it's been taken down from You Tube so I can't link to it at the moment, but it was great. Wall-E walked home (or, rather, trundled) with the well-deserved goods.

And as for the FX Oscar, well, in the immortal words of Kanye West, "that's some Benjamin Buttons shit". I only hope the folks responsible for PR at Digital Domain learn from last year's winner's (Framestore) mistakes. It was so sad to see the lack of awareness in the industry media of Framestore's outstanding work on the polar bears in The Golden Compass, to the extent that other studios were credited in some magazines. Would it have killed them to do some media outreach? Winning an Academy Award should be a calling card for a studio - an excellent recruitment tool - and help them pitch for new business, but only if people are made aware. Too often studios seem to focus on the creative and forget to take care of the business side of things.

 

eta beta pi

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It's a Terry Pratchett joke, of course, but seemed appropriate as a title for this our first post while the site undergoes beta testing. The team here at myCGpimp are very excited about the launch and have been working night and day for weeks to get ready for our grand unveiling.

So, what exactly have we been doing to prepare? I’m afraid it’s mainly unglamorous stuff: we have been slaving away to create an amazing backend. As anyone who’s done it can attest, finding the right job is all about effectively tailoring the search, that’s the first hurdle to clear. Now we’re in beta, we’re confident that our backend – our tailored search capability – is both big and beautiful.

 



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